The first thing I do is set the sea level. I always pick the flat maps because this gives me total control over the landscape. To give you a very quick rundown on the sculpting and painting process I use, I’m using a tiny flat map with 200 as max height. Once you’ve picked the perfect size you can begin sculpting. That will allow you to take advantage of expansion packs as they come out, and have room to move and grow. If you want a small world for example, I suggest upgrading to a medium and having more space. Once you’ve seen the size of these things you can make judgements about the size based on your plan. When they stop resizing, close to the ground, that’s about the same as the in game grid. The squares will keep resizing to match the zoom.
One of the most helpful things I learned on MTS was how to speed up the scrolling speed of CAW (I hold the left mouse button down, use the arrow keys, and move my mouse in the direction I want).
It’s also easier to keep track of things there than on The Sims 3’s community.
I recommend Mod The Sims because they’re helpful, friendly, and fast to respond.
The Sims 3 Create a World section links to the manual which will help you figure out what each tool does. If you can’t use it, you can’t make your vision become a world. Since you’re familiar with the game, now it’s time to get familiar with CAW! Either way, it will happen and you might want to record it – having drawings allows you to edit them directly or put notes on them. It will also help you once you start seeing your world take shape in CAW, because I can guarantee you’re going to start making up new stories and plans as you go! Perhaps because it will get your creative juices flowing, or because you encountered a hurdle. This is important because creating a world isnt always something you can do in a few hours – so drawing and writing your ideas will help you remember through time.
These drawings will help you stay on target, steam ahead, and remember all the little things you wanted. We also looked at creating a (hi)story for your world, and perhaps integrating the above steps into drawings. In part one we went over getting inspired and knowing if the inspiration is usable. If you at least made a start on the steps in part one you’ll see how helpful they are as you start using CAW to bring your world into being. As you’ve probably noticed, creating a world is quite time consuming.